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ICriticalObject
- Interface in
game.graphics
Used for the game system: extends IGraphicObjectUsed by saying if the object is critical or not.
IEphemereObject
- Interface in
game.graphics
Same as base class except objects implementing this are mortal.
IGame
- Interface in
game
Interface between the game and the gameloop.
IGameApplication
- Interface in
game.application
This interface declares resource loading functions.
IGameDisplay
- Interface in
game
Classes implementing this interface are responsible for providing drawing area info and bitmap fonts to the graphic objects.
IGraphicObject
- Interface in
game.graphics
Interface needed to be inserted in a layer, and then animated and drawn to the screen.
init()
- Method in class game.application.
CGameApplet
Creates a CGameCanvas and adds it.
init()
- Method in class game.
CGameCanvas
(Re)inits internal data.
init()
- Method in class game.graphics.text.
CBitmapFont
Inits char width and spacing relative data.
init()
- Static method in class game.sound.
CSoundPlayer
Use this function to init java audio system, avoids lag at first sound played.
initImage(CBitmapFont)
- Method in class game.graphics.text.
COnscreenMessage
initPixelArrays()
- Method in class game.graphics.image.
CImageProcessor
Saves initial pixels.
initRecord()
- Method in class game.
CGameLoop
Used for
effective framerate
evaluation.
initTimeIntervals(float[])
- Method in class game.graphics.sprite.
CAnimatedSprite
interleave(CImageProcessor, int[][])
- Method in class game.graphics.image.
CImageProcessor
intersect(float, float)
- Method in class game.geom.
CBoundingBox
intersect(float, float)
- Method in class game.graphics.
CBouncingBall
intersect(float, float)
- Method in class game.graphics.
CSparkle
intersect(float, float)
- Method in interface game.graphics.
IGraphicObject
intersect(float, float)
- Method in class game.physics.
CStaticShape
Checks for intersection with a 2D point.
intToFp(int)
- Static method in class game.geom.
CFixedPoint
invert()
- Method in class game.graphics.image.
CImageProcessor
Video inversion of the image.
IS_BIG_ENDIAN
- Static variable in class game.sound.
CSoundFrameData
IS_BIG_ENDIAN
- Static variable in class game.sound.
CSoundPlayer
IS_SIGNED
- Static variable in class game.sound.
CSoundFrameData
IS_SIGNED
- Static variable in class game.sound.
CSoundPlayer
isActive(int)
- Method in class game.controller.
CController
isCritical()
- Method in class game.graphics.
CBouncingBall
isCritical()
- Method in class game.graphics.
CMovingRect
isCritical()
- Method in interface game.graphics.
ICriticalObject
isCritical()
- Method in class game.graphics.sprite.
CAnimatedSprite
isDead()
- Method in class game.graphics.
CSparkle
isDead()
- Method in interface game.graphics.
IEphemereObject
isDead()
- Method in class game.graphics.text.
CEphemereMessage
isDead()
- Method in class game.graphics.text.
CEphemereText
isEnabled()
- Method in class game.graphics.layer.
CGraphicLayer
isHidden()
- Method in class game.physics.
CStaticShape
isShowing()
- Method in class game.graphics.text.
COnscreenMessage
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