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I

ICriticalObject - Interface in game.graphics
Used for the game system: extends IGraphicObjectUsed by saying if the object is critical or not.
IEphemereObject - Interface in game.graphics
Same as base class except objects implementing this are mortal.
IGame - Interface in game
Interface between the game and the gameloop.
IGameApplication - Interface in game.application
This interface declares resource loading functions.
IGameDisplay - Interface in game
Classes implementing this interface are responsible for providing drawing area info and bitmap fonts to the graphic objects.
IGraphicObject - Interface in game.graphics
Interface needed to be inserted in a layer, and then animated and drawn to the screen.
init() - Method in class game.application.CGameApplet
Creates a CGameCanvas and adds it.
init() - Method in class game.CGameCanvas
(Re)inits internal data.
init() - Method in class game.graphics.text.CBitmapFont
Inits char width and spacing relative data.
init() - Static method in class game.sound.CSoundPlayer
Use this function to init java audio system, avoids lag at first sound played.
initImage(CBitmapFont) - Method in class game.graphics.text.COnscreenMessage
 
initPixelArrays() - Method in class game.graphics.image.CImageProcessor
Saves initial pixels.
initRecord() - Method in class game.CGameLoop
Used for effective framerate evaluation.
initTimeIntervals(float[]) - Method in class game.graphics.sprite.CAnimatedSprite
 
interleave(CImageProcessor, int[][]) - Method in class game.graphics.image.CImageProcessor
 
intersect(float, float) - Method in class game.geom.CBoundingBox
 
intersect(float, float) - Method in class game.graphics.CBouncingBall
 
intersect(float, float) - Method in class game.graphics.CSparkle
 
intersect(float, float) - Method in interface game.graphics.IGraphicObject
 
intersect(float, float) - Method in class game.physics.CStaticShape
Checks for intersection with a 2D point.
intToFp(int) - Static method in class game.geom.CFixedPoint
 
invert() - Method in class game.graphics.image.CImageProcessor
Video inversion of the image.
IS_BIG_ENDIAN - Static variable in class game.sound.CSoundFrameData
 
IS_BIG_ENDIAN - Static variable in class game.sound.CSoundPlayer
 
IS_SIGNED - Static variable in class game.sound.CSoundFrameData
 
IS_SIGNED - Static variable in class game.sound.CSoundPlayer
 
isActive(int) - Method in class game.controller.CController
 
isCritical() - Method in class game.graphics.CBouncingBall
 
isCritical() - Method in class game.graphics.CMovingRect
 
isCritical() - Method in interface game.graphics.ICriticalObject
 
isCritical() - Method in class game.graphics.sprite.CAnimatedSprite
 
isDead() - Method in class game.graphics.CSparkle
 
isDead() - Method in interface game.graphics.IEphemereObject
 
isDead() - Method in class game.graphics.text.CEphemereMessage
 
isDead() - Method in class game.graphics.text.CEphemereText
 
isEnabled() - Method in class game.graphics.layer.CGraphicLayer
 
isHidden() - Method in class game.physics.CStaticShape
 
isShowing() - Method in class game.graphics.text.COnscreenMessage
 

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