game.graphics
Interface ICriticalObject

All Superinterfaces:
IGraphicObject
All Known Implementing Classes:
CAnimatedSprite, CBouncingBall, CMovingRect

public interface ICriticalObject
extends IGraphicObject

Used for the game system: extends IGraphicObjectUsed by saying if the object is critical or not. When all remaining objects in the CCriticalLayer are critical, the game ends and the critical reaction is triggered.

Author:
admin

Field Summary
static float CRITICAL_VALUE
           
 
Method Summary
 boolean isCritical()
           
 
Methods inherited from interface game.graphics.IGraphicObject
animate, cycle, draw, getCenter, getVelocity, intersect
 

Field Detail

CRITICAL_VALUE

static final float CRITICAL_VALUE
See Also:
Constant Field Values
Method Detail

isCritical

boolean isCritical()