game.graphics
Interface ICriticalObject
- All Superinterfaces:
- IGraphicObject
- All Known Implementing Classes:
- CAnimatedSprite, CBouncingBall, CMovingRect
public interface ICriticalObject
- extends IGraphicObject
Used for the game system: extends IGraphicObjectUsed by saying if the object is critical or not.
When all remaining objects in the CCriticalLayer are critical, the game ends and the critical reaction is triggered.
- Author:
- admin
CRITICAL_VALUE
static final float CRITICAL_VALUE
- See Also:
- Constant Field Values
isCritical
boolean isCritical()