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See:
Description
Interface Summary | |
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ICriticalObject | Used for the game system: extends IGraphicObjectUsed by saying if the object is critical or not. |
IEphemereObject | Same as base class except objects implementing this are mortal. |
IGraphicObject | Interface needed to be inserted in a layer, and then animated and drawn to the screen. |
Class Summary | |
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CBouncingBall | A colored disc bouncing on the game's display area's limits. |
CMovingRect | A colored rectangle bouncing on the game's display area's limits. |
CSparkle | Like all IEphemereObjects, CSparkles have a limited lifetime. |
Contains various graphical entities, including the IGraphicObject interface. Not to mention the bouncing rectangles and balls.
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