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S

safeComponent(int) - Method in class game.graphics.image.CImageProcessor
 
SAMPLE_RATE - Static variable in class game.sound.CSoundPlayer
 
SAMPLE_RATE_HIGH - Static variable in class game.sound.CSoundLib
 
SAMPLE_RATE_LOW - Static variable in class game.sound.CSoundLib
 
saveCurrentPixels() - Method in class game.graphics.image.CImageProcessor
Saves the current pixels for later use (image restoring or other)
SCAN_SIZE - Variable in class game.graphics.image.CImageProcessor
 
scrollH(float) - Method in class game.graphics.image.CImageProcessor
 
setAlpha(int) - Method in class game.graphics.image.CImageProcessor
Modifies the alpha value of the pixels
setBounds(int, int, int, int) - Method in class game.CGameCanvas
Component override.
setFrequency(float) - Method in class game.graphics.text.COnscreenMessage
 
setH(float) - Method in class game.geom.CBoundingBox
 
setMaxRot(float) - Method in class game.graphics.text.COnscreenMessage
in radiants
setMinZoom(float) - Method in class game.graphics.text.COnscreenMessage
 
setTheoricFps(float) - Method in class game.CGameLoop
Sets the theoric framerate.
setW(float) - Method in class game.geom.CBoundingBox
 
setZoomAmplitude(float) - Method in class game.graphics.text.COnscreenMessage
 
SHADOW_COLOR - Static variable in class game.CGameCanvas
 
show(float) - Method in class game.graphics.text.COnscreenMessage
show in sDelay seconds
show() - Method in class game.physics.CStaticShape
 
SHOW_INCREMENT_TIME - Static variable in class game.score.CScoreManager
 
sin(float, float) - Static method in class game.sound.CSoundPlayer
Usefull sine function.
SIZE - Static variable in class game.graphics.CSparkle
 
size() - Method in class game.graphics.layer.CGraphicLayer
 
split(int[]) - Method in class game.graphics.image.CImageProcessor
/** Splits the contained image in subimmages according to an array of offsets.
split() - Method in class game.graphics.image.CImageProcessor
Splits the contained image in subimmages according to markers contained in the first line.
splitSprites(Image) - Method in class game.graphics.sprite.CAnimatedSprite
Takes an Image and splits it in a sprite array.
start() - Method in class game.application.CGameApplet
Starts the game loop.
start() - Method in class game.CGameLoop
Inits and starts the loop thread.
start() - Method in class game.sound.CPlayThread
Start playing the sound.
startLoop() - Method in class game.CGameCanvas
Called by the Applet or main application to start the game loop.
STATE_IN - Static variable in class game.controller.CMouseController
 
STATE_NEVER_USED - Static variable in class game.controller.CMouseController
 
STATE_NONE - Static variable in class game.controller.CController
 
stop() - Method in class game.application.CGameApplet
Stops the game loop.
stop() - Method in class game.CGameLoop
Stops the loop thread.
stop() - Method in class game.sound.CPlayThread
 
stopLoop() - Method in class game.CGameCanvas
Called by the Applet or main application to stop the game loop.
storeMonoFrame(int) - Method in class game.sound.CSoundFrameData
Stores a mono frame in the byte array.
storeStereoFrame(int, int) - Method in class game.sound.CSoundFrameData
Stores a stereo frame in the byte array.
STR_DATE - Static variable in class game.CGameCanvas
 
STR_NAME - Static variable in class game.CGameCanvas
 
STR_VERSION - Static variable in class game.CGameCanvas
 
submitScore(int) - Method in class game.score.CHighscoreTable
 

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