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safeComponent(int)
- Method in class game.graphics.image.
CImageProcessor
SAMPLE_RATE
- Static variable in class game.sound.
CSoundPlayer
SAMPLE_RATE_HIGH
- Static variable in class game.sound.
CSoundLib
SAMPLE_RATE_LOW
- Static variable in class game.sound.
CSoundLib
saveCurrentPixels()
- Method in class game.graphics.image.
CImageProcessor
Saves the current pixels for later use (image restoring or other)
SCAN_SIZE
- Variable in class game.graphics.image.
CImageProcessor
scrollH(float)
- Method in class game.graphics.image.
CImageProcessor
setAlpha(int)
- Method in class game.graphics.image.
CImageProcessor
Modifies the alpha value of the pixels
setBounds(int, int, int, int)
- Method in class game.
CGameCanvas
Component override.
setFrequency(float)
- Method in class game.graphics.text.
COnscreenMessage
setH(float)
- Method in class game.geom.
CBoundingBox
setMaxRot(float)
- Method in class game.graphics.text.
COnscreenMessage
in radiants
setMinZoom(float)
- Method in class game.graphics.text.
COnscreenMessage
setTheoricFps(float)
- Method in class game.
CGameLoop
Sets the
theoric
framerate.
setW(float)
- Method in class game.geom.
CBoundingBox
setZoomAmplitude(float)
- Method in class game.graphics.text.
COnscreenMessage
SHADOW_COLOR
- Static variable in class game.
CGameCanvas
show(float)
- Method in class game.graphics.text.
COnscreenMessage
show in sDelay seconds
show()
- Method in class game.physics.
CStaticShape
SHOW_INCREMENT_TIME
- Static variable in class game.score.
CScoreManager
sin(float, float)
- Static method in class game.sound.
CSoundPlayer
Usefull sine function.
SIZE
- Static variable in class game.graphics.
CSparkle
size()
- Method in class game.graphics.layer.
CGraphicLayer
split(int[])
- Method in class game.graphics.image.
CImageProcessor
/** Splits the contained image in subimmages according to an array of offsets.
split()
- Method in class game.graphics.image.
CImageProcessor
Splits the contained image in subimmages according to markers contained in the first line.
splitSprites(Image)
- Method in class game.graphics.sprite.
CAnimatedSprite
Takes an Image and splits it in a sprite array.
start()
- Method in class game.application.
CGameApplet
Starts the game loop.
start()
- Method in class game.
CGameLoop
Inits and starts the loop thread.
start()
- Method in class game.sound.
CPlayThread
Start playing the sound.
startLoop()
- Method in class game.
CGameCanvas
Called by the Applet or main application to start the game loop.
STATE_IN
- Static variable in class game.controller.
CMouseController
STATE_NEVER_USED
- Static variable in class game.controller.
CMouseController
STATE_NONE
- Static variable in class game.controller.
CController
stop()
- Method in class game.application.
CGameApplet
Stops the game loop.
stop()
- Method in class game.
CGameLoop
Stops the loop thread.
stop()
- Method in class game.sound.
CPlayThread
stopLoop()
- Method in class game.
CGameCanvas
Called by the Applet or main application to stop the game loop.
storeMonoFrame(int)
- Method in class game.sound.
CSoundFrameData
Stores a mono frame in the byte array.
storeStereoFrame(int, int)
- Method in class game.sound.
CSoundFrameData
Stores a stereo frame in the byte array.
STR_DATE
- Static variable in class game.
CGameCanvas
STR_NAME
- Static variable in class game.
CGameCanvas
STR_VERSION
- Static variable in class game.
CGameCanvas
submitScore(int)
- Method in class game.score.
CHighscoreTable
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