A B C D E F G H I K L M N O P R S T U V W X Y Z

A

A - Static variable in class game.sound.CSoundLib
 
A_MASK - Static variable in class game.graphics.image.CImageProcessor
 
A_OFFSET - Static variable in class game.graphics.image.CImageProcessor
 
Ab - Static variable in class game.sound.CSoundLib
 
activate(int) - Method in class game.controller.CController
 
add(CVector2D) - Method in class game.geom.CVector2D
 
add(IGraphicObject) - Method in class game.graphics.layer.CCriticalLayer
Checks added element if assertions are enabled.
add(IGraphicObject) - Method in class game.graphics.layer.CGraphicLayer
 
addHitText(int, int, int, float, float) - Method in class game.CGameCanvas
 
addRandomBall() - Method in class game.CGameCanvas
 
addRandomRect() - Method in class game.CGameCanvas
 
addStaticData() - Method in class game.CGameCanvas
(Re)inits internal data.
affineTransform(CAffineTransform) - Method in class game.graphics.image.CImageProcessor
Applies an affine transformation (such as zoom or rotation) to the whole image.
affineTransformAA(CAffineTransform) - Method in class game.graphics.image.CImageProcessor
The resulting image is 4x4 anti-aliased.
ALT_SIZE - Static variable in class game.graphics.CSparkle
 
animate(float) - Method in class game.CGameCanvas
Animation function called by the game loop.
animate(float) - Method in class game.graphics.CSparkle
 
animate(float) - Method in interface game.graphics.IGraphicObject
 
animate(float) - Method in class game.graphics.layer.CEphemereLayer
 
animate(float) - Method in class game.graphics.layer.CGraphicLayer
 
animate(float) - Method in class game.graphics.sprite.CAnimatedSprite
Animates the sprite.
animate(float) - Method in class game.graphics.text.CEphemereMessage
 
animate(float) - Method in class game.graphics.text.CEphemereText
 
animate(float) - Method in class game.graphics.text.COnscreenMessage
Zoom and rotation are dealt with here.
animate(float) - Method in interface game.IGame
 
animate(float) - Method in class game.physics.CDynamicShape
 
animate(float) - Method in class game.physics.CStaticShape
Does nothing (static shapes don't move).
animate(float) - Method in class game.score.CScoreManager
Animates the multiplier.
applyGradient() - Method in class game.graphics.text.CBitmapFont
 
applyGravity(float) - Method in class game.physics.CDynamicShape
 
AUDIO_FORMAT - Static variable in class game.sound.CPlayThread
 
AUDIO_FORMAT - Static variable in class game.sound.CSoundPlayer
 
AUGMENTED_ELEVENTH - Static variable in class game.sound.CSoundLib
 

A B C D E F G H I K L M N O P R S T U V W X Y Z