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public interface IGameDisplay
Classes implementing this interface are responsible for providing drawing area info and bitmap fonts to the graphic objects.
| Method Summary | |
|---|---|
CBitmapFont |
getBlueFont()
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CBitmapFont |
getBoldFont()
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CBitmapFont |
getDefaultFont()
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CBitmapFont |
getGreenFont()
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int |
getHeight()
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CBitmapFont |
getRedFont()
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int |
getWidth()
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int |
getX()
Can be used to translate the whole game surface. |
int |
getY()
Can be used to translate the whole game surface. |
| Method Detail |
|---|
int getX()
int getY()
int getWidth()
int getHeight()
CBitmapFont getDefaultFont()
CBitmapFont getBoldFont()
CBitmapFont getRedFont()
CBitmapFont getGreenFont()
CBitmapFont getBlueFont()
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