Uses of Interface
game.IGameDisplay

Packages that use IGameDisplay
game Root package, contains IGame and IGameDisplay interfaces, and CGameCanvas and CGameLoop classes. 
game.graphics Contains various graphical entities, including the IGraphicObject interface. 
game.graphics.sprite Contains the sprite handling classes. 
game.graphics.text Text displaying classes (contains CBitmapFont and COnscreenMessage). 
game.physics Set of abstract classes usefull for defining graphical objects in a physical world. 
game.score Score management (score and highscore). 
 

Uses of IGameDisplay in game
 

Classes in game that implement IGameDisplay
 class CGameCanvas
          The game Canvas, implementing the IGame and IGameDisplay interfaces.
 

Uses of IGameDisplay in game.graphics
 

Constructors in game.graphics with parameters of type IGameDisplay
CBouncingBall(IGameDisplay gameRect, CVector2D origin, CVector2D speed, float radius, java.awt.Color color)
           
CMovingRect(IGameDisplay gameRect, CBoundingBox boundingBox, CVector2D speed, java.awt.Color color)
           
CSparkle(IGameDisplay gameRect, CVector2D position, CVector2D velocity, float lifetime)
           
 

Uses of IGameDisplay in game.graphics.sprite
 

Constructors in game.graphics.sprite with parameters of type IGameDisplay
CAnimatedSprite(IGameDisplay gameRect, CBoundingBox box, CVector2D velocity, java.awt.Image imgSprites, float fFrameTime)
          Fixed frame time version of the above.
CAnimatedSprite(IGameDisplay gameRect, CBoundingBox box, CVector2D velocity, java.awt.Image imgSprites, float[] aFrameTimes)
           
CStaticSprite(IGameDisplay gameRect, CBoundingBox box, java.awt.Image sprite)
           
 

Uses of IGameDisplay in game.graphics.text
 

Constructors in game.graphics.text with parameters of type IGameDisplay
CEphemereMessage(IGameDisplay gameDisplay, java.lang.String strText)
           
CEphemereText(IGameDisplay gameRect, java.lang.String text, float x, float y, CVector2D v, float lifetime)
           
CMovingText(IGameDisplay gameDisplay, java.lang.String strText, float x, float y, CVector2D v)
           
COnscreenMessage(IGameDisplay gameDisplay, CBitmapFont bmpFont, java.lang.String strText)
           
COnscreenMessage(IGameDisplay gameDisplay, java.lang.String strText)
           
COnscreenMessage(IGameDisplay gameDisplay, java.lang.String strText, float sDelay, CBitmapFont bmpFont, int type)
           
 

Uses of IGameDisplay in game.physics
 

Fields in game.physics declared as IGameDisplay
protected  IGameDisplay CStaticShape.m_gameDisplay
           
 

Constructors in game.physics with parameters of type IGameDisplay
CColoredDynamicShape(IGameDisplay gameRect, CBoundingBox boundingBox, CVector2D velocity, java.awt.Color color)
           
CDynamicShape(IGameDisplay gameRect, CBoundingBox boundingBox, CVector2D velocity)
           
CStaticShape(IGameDisplay gameRect)
           
CStaticShape(IGameDisplay gameRect, CBoundingBox boundingBox)
           
 

Uses of IGameDisplay in game.score
 

Constructors in game.score with parameters of type IGameDisplay
CHighscoreTable(IGameDisplay gameDisplay)
           
CScoreManager(IGameDisplay gameScreen)