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| Packages that use IGameDisplay | |
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| game | Root package, contains IGame and IGameDisplay interfaces, and CGameCanvas and CGameLoop classes. |
| game.graphics | Contains various graphical entities, including the IGraphicObject interface. |
| game.graphics.sprite | Contains the sprite handling classes. |
| game.graphics.text | Text displaying classes (contains CBitmapFont and COnscreenMessage). |
| game.physics | Set of abstract classes usefull for defining graphical objects in a physical world. |
| game.score | Score management (score and highscore). |
| Uses of IGameDisplay in game |
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| Classes in game that implement IGameDisplay | |
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class |
CGameCanvas
The game Canvas, implementing the IGame and IGameDisplay interfaces. |
| Uses of IGameDisplay in game.graphics |
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| Constructors in game.graphics with parameters of type IGameDisplay | |
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CBouncingBall(IGameDisplay gameRect,
CVector2D origin,
CVector2D speed,
float radius,
java.awt.Color color)
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CMovingRect(IGameDisplay gameRect,
CBoundingBox boundingBox,
CVector2D speed,
java.awt.Color color)
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CSparkle(IGameDisplay gameRect,
CVector2D position,
CVector2D velocity,
float lifetime)
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| Uses of IGameDisplay in game.graphics.sprite |
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| Constructors in game.graphics.sprite with parameters of type IGameDisplay | |
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CAnimatedSprite(IGameDisplay gameRect,
CBoundingBox box,
CVector2D velocity,
java.awt.Image imgSprites,
float fFrameTime)
Fixed frame time version of the above. |
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CAnimatedSprite(IGameDisplay gameRect,
CBoundingBox box,
CVector2D velocity,
java.awt.Image imgSprites,
float[] aFrameTimes)
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CStaticSprite(IGameDisplay gameRect,
CBoundingBox box,
java.awt.Image sprite)
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| Uses of IGameDisplay in game.graphics.text |
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| Constructors in game.graphics.text with parameters of type IGameDisplay | |
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CEphemereMessage(IGameDisplay gameDisplay,
java.lang.String strText)
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CEphemereText(IGameDisplay gameRect,
java.lang.String text,
float x,
float y,
CVector2D v,
float lifetime)
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CMovingText(IGameDisplay gameDisplay,
java.lang.String strText,
float x,
float y,
CVector2D v)
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COnscreenMessage(IGameDisplay gameDisplay,
CBitmapFont bmpFont,
java.lang.String strText)
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COnscreenMessage(IGameDisplay gameDisplay,
java.lang.String strText)
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COnscreenMessage(IGameDisplay gameDisplay,
java.lang.String strText,
float sDelay,
CBitmapFont bmpFont,
int type)
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| Uses of IGameDisplay in game.physics |
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| Fields in game.physics declared as IGameDisplay | |
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protected IGameDisplay |
CStaticShape.m_gameDisplay
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| Constructors in game.physics with parameters of type IGameDisplay | |
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CColoredDynamicShape(IGameDisplay gameRect,
CBoundingBox boundingBox,
CVector2D velocity,
java.awt.Color color)
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CDynamicShape(IGameDisplay gameRect,
CBoundingBox boundingBox,
CVector2D velocity)
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CStaticShape(IGameDisplay gameRect)
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CStaticShape(IGameDisplay gameRect,
CBoundingBox boundingBox)
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| Uses of IGameDisplay in game.score |
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| Constructors in game.score with parameters of type IGameDisplay | |
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CHighscoreTable(IGameDisplay gameDisplay)
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CScoreManager(IGameDisplay gameScreen)
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