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Packages that use game | |
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game | Root package, contains IGame and IGameDisplay interfaces, and CGameCanvas and CGameLoop classes. |
game.application | Contains both an applet and a frame, both implementing IGameApplication and containing a CGameCanvas. |
game.graphics | Contains various graphical entities, including the IGraphicObject interface. |
game.graphics.sprite | Contains the sprite handling classes. |
game.graphics.text | Text displaying classes (contains CBitmapFont and COnscreenMessage). |
game.physics | Set of abstract classes usefull for defining graphical objects in a physical world. |
game.score | Score management (score and highscore). |
Classes in game used by game | |
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CGameLoop
Game loop implementation, can be frame or time based. |
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IGame
Interface between the game and the gameloop. |
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IGameDisplay
Classes implementing this interface are responsible for providing drawing area info and bitmap fonts to the graphic objects. |
Classes in game used by game.application | |
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CGameCanvas
The game Canvas, implementing the IGame and IGameDisplay interfaces. |
Classes in game used by game.graphics | |
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IGameDisplay
Classes implementing this interface are responsible for providing drawing area info and bitmap fonts to the graphic objects. |
Classes in game used by game.graphics.sprite | |
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IGameDisplay
Classes implementing this interface are responsible for providing drawing area info and bitmap fonts to the graphic objects. |
Classes in game used by game.graphics.text | |
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IGameDisplay
Classes implementing this interface are responsible for providing drawing area info and bitmap fonts to the graphic objects. |
Classes in game used by game.physics | |
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IGameDisplay
Classes implementing this interface are responsible for providing drawing area info and bitmap fonts to the graphic objects. |
Classes in game used by game.score | |
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IGameDisplay
Classes implementing this interface are responsible for providing drawing area info and bitmap fonts to the graphic objects. |
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