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Packages that use game.geom | |
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game | Root package, contains IGame and IGameDisplay interfaces, and CGameCanvas and CGameLoop classes. |
game.geom | Definition of a 2D float-based vector and a 2D float-based bounding box. |
game.graphics | Contains various graphical entities, including the IGraphicObject interface. |
game.graphics.image | Contains classes enabling pixel operations such as sub-pixel scrolling, gaussian blur, zoom & rotation. |
game.graphics.sprite | Contains the sprite handling classes. |
game.graphics.text | Text displaying classes (contains CBitmapFont and COnscreenMessage). |
game.physics | Set of abstract classes usefull for defining graphical objects in a physical world. |
Classes in game.geom used by game | |
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CVector2D
2D float-based vector. |
Classes in game.geom used by game.geom | |
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CBoundingBox
A moving bounding box. |
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CVector2D
2D float-based vector. |
Classes in game.geom used by game.graphics | |
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CBoundingBox
A moving bounding box. |
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CVector2D
2D float-based vector. |
Classes in game.geom used by game.graphics.image | |
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CAffineTransform
Provides all affine transformations matrixes (zoom, rotation...). |
Classes in game.geom used by game.graphics.sprite | |
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CBoundingBox
A moving bounding box. |
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CVector2D
2D float-based vector. |
Classes in game.geom used by game.graphics.text | |
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CVector2D
2D float-based vector. |
Classes in game.geom used by game.physics | |
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CBoundingBox
A moving bounding box. |
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CVector2D
2D float-based vector. |
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