Uses of Package
game.geom

Packages that use game.geom
game Root package, contains IGame and IGameDisplay interfaces, and CGameCanvas and CGameLoop classes. 
game.geom Definition of a 2D float-based vector and a 2D float-based bounding box. 
game.graphics Contains various graphical entities, including the IGraphicObject interface. 
game.graphics.image Contains classes enabling pixel operations such as sub-pixel scrolling, gaussian blur, zoom & rotation. 
game.graphics.sprite Contains the sprite handling classes. 
game.graphics.text Text displaying classes (contains CBitmapFont and COnscreenMessage). 
game.physics Set of abstract classes usefull for defining graphical objects in a physical world. 
 

Classes in game.geom used by game
CVector2D
          2D float-based vector.
 

Classes in game.geom used by game.geom
CBoundingBox
          A moving bounding box.
CVector2D
          2D float-based vector.
 

Classes in game.geom used by game.graphics
CBoundingBox
          A moving bounding box.
CVector2D
          2D float-based vector.
 

Classes in game.geom used by game.graphics.image
CAffineTransform
          Provides all affine transformations matrixes (zoom, rotation...).
 

Classes in game.geom used by game.graphics.sprite
CBoundingBox
          A moving bounding box.
CVector2D
          2D float-based vector.
 

Classes in game.geom used by game.graphics.text
CVector2D
          2D float-based vector.
 

Classes in game.geom used by game.physics
CBoundingBox
          A moving bounding box.
CVector2D
          2D float-based vector.