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Packages that use game.graphics | |
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game | Root package, contains IGame and IGameDisplay interfaces, and CGameCanvas and CGameLoop classes. |
game.graphics | Contains various graphical entities, including the IGraphicObject interface. |
game.graphics.layer | Set of classes implementing layered drawing. |
game.graphics.sprite | Contains the sprite handling classes. |
game.graphics.text | Text displaying classes (contains CBitmapFont and COnscreenMessage). |
game.score | Score management (score and highscore). |
Classes in game.graphics used by game | |
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IGraphicObject
Interface needed to be inserted in a layer, and then animated and drawn to the screen. |
Classes in game.graphics used by game.graphics | |
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ICriticalObject
Used for the game system: extends IGraphicObjectUsed by saying if the object is critical or not. |
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IEphemereObject
Same as base class except objects implementing this are mortal. |
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IGraphicObject
Interface needed to be inserted in a layer, and then animated and drawn to the screen. |
Classes in game.graphics used by game.graphics.layer | |
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IGraphicObject
Interface needed to be inserted in a layer, and then animated and drawn to the screen. |
Classes in game.graphics used by game.graphics.sprite | |
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ICriticalObject
Used for the game system: extends IGraphicObjectUsed by saying if the object is critical or not. |
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IGraphicObject
Interface needed to be inserted in a layer, and then animated and drawn to the screen. |
Classes in game.graphics used by game.graphics.text | |
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IEphemereObject
Same as base class except objects implementing this are mortal. |
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IGraphicObject
Interface needed to be inserted in a layer, and then animated and drawn to the screen. |
Classes in game.graphics used by game.score | |
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IGraphicObject
Interface needed to be inserted in a layer, and then animated and drawn to the screen. |
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