Uses of Package
game.graphics

Packages that use game.graphics
game Root package, contains IGame and IGameDisplay interfaces, and CGameCanvas and CGameLoop classes. 
game.graphics Contains various graphical entities, including the IGraphicObject interface. 
game.graphics.layer Set of classes implementing layered drawing. 
game.graphics.sprite Contains the sprite handling classes. 
game.graphics.text Text displaying classes (contains CBitmapFont and COnscreenMessage). 
game.score Score management (score and highscore). 
 

Classes in game.graphics used by game
IGraphicObject
          Interface needed to be inserted in a layer, and then animated and drawn to the screen.
 

Classes in game.graphics used by game.graphics
ICriticalObject
          Used for the game system: extends IGraphicObjectUsed by saying if the object is critical or not.
IEphemereObject
          Same as base class except objects implementing this are mortal.
IGraphicObject
          Interface needed to be inserted in a layer, and then animated and drawn to the screen.
 

Classes in game.graphics used by game.graphics.layer
IGraphicObject
          Interface needed to be inserted in a layer, and then animated and drawn to the screen.
 

Classes in game.graphics used by game.graphics.sprite
ICriticalObject
          Used for the game system: extends IGraphicObjectUsed by saying if the object is critical or not.
IGraphicObject
          Interface needed to be inserted in a layer, and then animated and drawn to the screen.
 

Classes in game.graphics used by game.graphics.text
IEphemereObject
          Same as base class except objects implementing this are mortal.
IGraphicObject
          Interface needed to be inserted in a layer, and then animated and drawn to the screen.
 

Classes in game.graphics used by game.score
IGraphicObject
          Interface needed to be inserted in a layer, and then animated and drawn to the screen.