TooL Readme

Un article de MonWiki.

Program created by sroccaserra (cf. http://sourceforge.net/users/sroccaserra/) - december 2005.


   The OpenGL Obj Loader - v0.2.2


1. Release

This is the second iteration, no speed or memory optimisation has been done.
The largest model I tried (350,000 triangles) loaded alright on a 700 Mhz Mac, and Tool generated
its normals without a sweat. Slightly choppy framerate though.


2. Build

TooL uses OpenGL and SDL libraries (cf. http://www.opengl.org/ and http://libsdl.org/).
Unit testing: ignore the "Test" directory if you don't want to use (or still don't have) CppUnit.

   2.1 Mac OS X

   - Install the SDL developper package.
   - Open the XCode project provided with the source.
   - Build the main target...

   2.2 Windows/Unix

   - Install SDL and OpenGL developper packages if your system doesn't provide them.
   - Create a C++ command line project with your favourite compiler.
   - Add all the source files, except the "Mac OS X" and "Test" directories.
   - Register external include files & libraries (OpenGL, SDL...).
   - Prefix header: TooL uses a precompiled prefix header ("stable.pch"). Be sure to enable and set
the prefix header if your compiler has this ability. Otherwise you should add it manually at the
begining of every .cpp file.
   - Change "OpenGL/gl*.h" to "GL/gl*.h" in the prefix header ("stable.pch").
   - Build...

   - Optional: you can add a "Test" target to your project using CppUnit and the test cases in the
"Test" directory.


3. Usage

Mac OS X:
Drag a .obj file on the application icon, or
> open Tool.app [file.obj]

Linux:
> ./Tool [file.obj]

Windows:
C:/ Tool.exe [file.obj]

If no file is specified, Tool opens "Data/octopus.obj" (provided with the source).
If the mesh has no normals, flat normals are generated.
If the file is larger than 1 Mo, a progression percentage is displayed while parsing.
- Dragging with the left mouse button rotates the model.
- Dragging with the left mouse button and Ctrl translates the model.
- Dragging with the left mouse button and Alt translates the camera.
- Dragging with the left mouse button and Alt translates the camera.
- Enter resets the view.
- Q, or ESC to quit.


4. Tests

Tested on Mac OS X.
Feedback from other platform users is largely welcome.


5. License

This program is licensed under the GNU General Public License.
You can find a copy of the GNU General Public License in this package (GPL.txt), or alternatively
here: http://www.gnu.org/licenses/gpl.txt.


6. References

http://www.opengl.org/
http://libsdl.org/
http://sourceforge.net/projects/cppunit

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